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On "un-dockable Queue / Played"

 
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Un-Dock Queue / Played & Chat together.
yes
31%
 31%  [ 5 ]
no
50%
 50%  [ 8 ]
maybe
18%
 18%  [ 3 ]
Total Votes : 16

Author Message
Norway tr1sth3t
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PostPosted: Sun Apr 25, 2010 3:38 pm   Post subject: On "un-dockable Queue / Played" Reply with quote


It could be a easier project if instead of un-docking queue and chat as individual objects they are un-docked together.
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PostPosted: Sun Apr 25, 2010 3:51 pm   Post subject: Reply with quote


What makes you think so? They have different types on interfaces, because one of them is a block and the other one is a module.

Besides, why would you want it undockable? It takes most of the page area anyway.
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Norway tr1sth3t
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PostPosted: Sun Apr 25, 2010 3:56 pm   Post subject: Reply with quote


diginferno wrote:
What makes you think so? They have different types on interfaces, because one of them is a block and the other one is a module.

Besides, why would you want it undockable? It takes most of the page area anyway.


I wasn't sure how the framework is set up. There would be a lot of back end PHP I am not aware of. I only made that supposition because code exists for both of them that could be contained in one window as it is now minus the rest of the website.

It seemed like a good idea because I tend to focus on that part alone. The rest is extra stuff that has to load.
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PostPosted: Sun Apr 25, 2010 4:47 pm   Post subject: Reply with quote


All the undock features I've seen work per module, so I don't know if one can make two of them undock at the same time and in the same window.
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PostPosted: Tue Apr 27, 2010 3:05 am   Post subject: Reply with quote


diginferno wrote:
All the undock features I've seen work per module, so I don't know if one can make two of them undock at the same time and in the same window.
...maybe if there is a possibility to make a new "pop up window/module", it could be possible, but then it would not be undocked... but more like a detached page....
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PostPosted: Tue Apr 27, 2010 8:37 am   Post subject: Reply with quote


This is one of those "why do something just for the sake of doing something" ideas. Rolling Eyes
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PostPosted: Tue Apr 27, 2010 8:42 am   Post subject: Reply with quote


cjjeepercreeper wrote:
This is one of those "why do something just for the sake of doing something" ideas. Rolling Eyes
well cj... yes this is but the point is how to do it and then not to do it
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PostPosted: Tue Apr 27, 2010 1:10 pm   Post subject: Reply with quote


One thing to incorporate is the ability for one to actually delete his or her's own new topic.
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PostPosted: Tue Apr 27, 2010 1:13 pm   Post subject: Reply with quote


tr1sth3t wrote:
One thing to incorporate is the ability for one to actually delete his or her's own new topic.


LOL
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PostPosted: Tue Apr 27, 2010 2:27 pm   Post subject: Reply with quote


Is that a request for it to be killed? LMAO
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PostPosted: Tue Apr 27, 2010 5:52 pm   Post subject: Reply with quote


tr1sth3t wrote:
One thing to incorporate is the ability for one to actually delete his or her's own new topic.

Well said. Yes
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PostPosted: Tue Apr 27, 2010 7:56 pm   Post subject: Reply with quote


diginferno wrote:
Is that a request for it to be killed? LMAO


No I still think it's a good idea. I just think that this thread seems redundant compared to the one that exists. This failed idea of joining the two into one un-dockable window could have been posted on the other thread relating to this one. Smile
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PostPosted: Tue May 25, 2010 11:04 am   Post subject: Re: On "un-dockable Queue / Played" Reply with quote


tr1sth3t wrote:
It could be a easier project if instead of un-docking queue and chat as individual objects they are un-docked together.


huh...I was not aware that the queue could be un-docked. Shocked Shocked
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PostPosted: Sat Sep 03, 2011 9:41 am   Post subject: Reply with quote


tr1sth3t wrote:
One thing to incorporate is the ability for one to actually delete his or her's own new topic.


spcially for ppl which post only single emoticons and to whom make threads for adding albums that are already here.
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